Thursday, December 20, 2007

Wishes for a happy Christmas and a peaceful New Year.



(both cards are made using Wings3D and Kerkythea)

Wednesday, October 10, 2007






A recent work (2006). A heavy carrier vehicle. Wings and Kerkythea.




Deserted alien planet mine plant. Inspired from Herbert's Dune.




Rocket attack. Interplanetary war: a classic sf theme. Inspired from British sf comic books of sixties-seventies as Fireball, Stingray, Captain Scarlett etc. Bryce render.



Gigantic creatures of an alien sea. A slightly different version of this image has been published in a sf magazine in Athens. Bryce v.3 render.





A heavy spaceship in an interplanetary mission. Bryce v.3.




Snow planet. Experimenting with Bryce for producing otherworldly yet realistic results.



Somewhere in an alien planetary system. Bryce v.3.






Sun motif. Yafray render.






Sun motif. Kerkythea render.





The same fish model below edited slightly, made to a statuette and rendered in Kerkythea as a glass object.



Turkish tea. An image modeled in Wings 3D and rendered in Yafray, another superb free renderer. Even I, myself, did not believe when I first saw the results in its conveying the sense of real glass.



A fish in polluted waters. Trying to achieve realism, some years ago, by rendering in Bryce v.3. Modelling in Wings 3D, as always.




Aliens approaching a human made space dock. Wings and Bryce v.3.




An alien organism in its scafander, sailing somehwere in an unknown planet. Wings 3D and Bryce v.3 (as far as I remember:).


'In orbit'. Another 3D image made some years before. The analogy in dimensions between cosmic entitites and realities, as are planets and interplanetary space, and the human affairs' world was always an awe inspiring theme to me, something keeping always present the original existential questions.

Wednesday, October 3, 2007


An older 3D work. A sf theme: a robo-space vehicle coming out of a living cosmic entity. This image has been rendered in an old free version of a legendary, really, software, Bryce 3D. Someone can find a free copy of its 5.5 version here. There is a need for registration but it is an easy process. If you want to be involved in 3D it is worth trying, without the slightest doubt.
Quietness. Another Kerkythea render. Sculpted in Ppmodeler, another free modeller, full of excellent tools.











A 3D work. Modelled in Wings 3D and rendered in Kerkythea. Both free software. Free and of a really high quality, having nothing to be jealous of the commercial ones. Let say here that Kerkythea is a creation of a friend here in Athens, Ghiannis Pantazopoulos. Thanks a lot Ghianni for this so precious tool.

Thursday, September 27, 2007



Another experiment. In this case with wall tile designing.


Experimentation in textile design.



Illustration for a sf short story. Published (copyrighted).



No need to explain:) Published in a well known newspaper, here in Athens, some years ago (copyrighted).



A sf gun concept sketch.

Ballpen, watercolor and gouache on a piece of wood. It came out a little monstrous but, anyway, it has its own value :)



Sea horse pattern. Made in hand and edited digitally so that it may look like a wood print.


Experimenting for a jazz concert affiche.




Boy and parrot. An illustration for a children’s book.



‘Inspiration’. Colored pencils. An experimentation inspired from the Byzantine color palette.


Girl with umbrella. Made a day of an inner need for rain.







Bird in snows. An idea for a musical instruments museum affiche. Watercolour and gouache.





Desert father. Did you ever read something about those extreme noncomformists of the third to fourth century? A radically insightful reading for our age of yuppies, ‘tough guys’ and various other mutants.




The hermit. Inspired from readings about the early celtic anchoritism. Total abandonment to Divine providence, selflesness and returning, by actual integration, to Creation’s lost unity. The end of existential prodigality.

Wednesday, September 26, 2007





An image made for a spice seller’s catalogue. Not used. It was accepted but other life circumstances made it to be abandoned.





Made in the same balcony as the image below. Ornamental.


An old image done somewhere between 92 and 98, in a leisure moment drinking decafeinated coffe (as far as I remember) in a balcony, in an Agean island. It is made with ballpen. I have those pens as my main drawing tool. They are maybe the most simple and easy in use pen kind. Excellent for drawing, anywhere.

Another futuristic girl image. Rough sketch. I am putting here a close up too, for a close confrontation with the gaze. After all those years of involvement in illustration I have discerned that in living characters, especially, intelligent beings (be them human beings, humanized cartoon animals or fantasy aliens) the gaze is very important. It is the decisive suggestion conveying the sense of aliveness. The main thing endowing an illustration creature with actual life. But it has to come out intuitionally and spontainously, by grace, as I have noted before (let say that this applies to everything, generally in life, I believe). The spontainous rough sketch is very important, in general, and needs a delicate sensitivity not to loose its aliveness after the ‘clearing’ process. The clearing should be only a pious ‘clothing’ of the alive initial sketch and absolutely nothing more.

As to this spontainity issue somebody may be helped essentialy by studying old good Zen ink paintings.
Further, one other thing I consider of very central importance, regarding the gaze, is that the eyes should have always a very deep black pupil. The specularities on the eye are to be put so that they may convey only the glass like clarity of the curveous surface of the eye ball, not hindering (although they may overlap it partially) the deep black hole of the eye pupil. The eye pupil’s darkness is the element giving all the existential depth to the whole character. It is the element making it alive, the point through the most essential communication, beteween him/her and you occurs. Throuh his/her pupil you are mirrored in his/her conciousness, as the same happens in an inverse direction, of course.

I am dropping those notes here because I know, from my own personal experience, that if somebody had told me about such delicacies in drawing some two decades before I could have the opportunity to progress in a more easy way maybe.

Thursday, September 20, 2007




Space girl. Rejected (or maybe even not received - I did send it by email) by the comicbook magazine mentioned below.


The bird and the water melon. An old try for fine watercolour-gouache painting.



The mushroom. An old work made in times of dense meditations on psychedelic life approaches.



A cartoon character. I like very much drawing kind hearted, almost goofy looking, characters. They are not mere moralists but very rich, interesting, lovely personalities whose kindness is natural, outflowing from a deep sense of its being the only possible outlet.



Home concept for a game project (needless to say, copyrighted, shown here as a portfolio content only).




The mermaid. Rejected by the editor of a comicbook magazine commenting ‘when you will draw, finally, some beautiful women?’.



An old concept design for a 2D animated tv series proposition, The government palace of ants gaining intelligence by a scientific accident.




An old cartoon illustration inspired from a Greek folk tale, named ‘ o Arkoudhoghiannos’ (‘the Bearjohn’). A very lovely and interesting tale illustrating, in the way the authentic folk tales illustrate, the workings of fate’s web.




A years old image, made as a wine label for a friend’s personal wine production. Not used.