Wishes for a happy Christmas and a peaceful New Year.
(both cards are made using Wings3D and Kerkythea)
Thursday, December 20, 2007
Wednesday, October 10, 2007
Wednesday, October 3, 2007
An older 3D work. A sf theme: a robo-space vehicle coming out of a living cosmic entity. This image has been rendered in an old free version of a legendary, really, software, Bryce 3D. Someone can find a free copy of its 5.5 version here. There is a need for registration but it is an easy process. If you want to be involved in 3D it is worth trying, without the slightest doubt.
Quietness. Another Kerkythea render. Sculpted in Ppmodeler, another free modeller, full of excellent tools.
A 3D work. Modelled in Wings 3D and rendered in Kerkythea. Both free software. Free and of a really high quality, having nothing to be jealous of the commercial ones. Let say here that Kerkythea is a creation of a friend here in Athens, Ghiannis Pantazopoulos. Thanks a lot Ghianni for this so precious tool.
Thursday, September 27, 2007
Wednesday, September 26, 2007
An old image done somewhere between 92 and 98, in a leisure moment drinking decafeinated coffe (as far as I remember) in a balcony, in an Agean island. It is made with ballpen. I have those pens as my main drawing tool. They are maybe the most simple and easy in use pen kind. Excellent for drawing, anywhere.
Another futuristic girl image. Rough sketch. I am putting here a close up too, for a close confrontation with the gaze. After all those years of involvement in illustration I have discerned that in living characters, especially, intelligent beings (be them human beings, humanized cartoon animals or fantasy aliens) the gaze is very important. It is the decisive suggestion conveying the sense of aliveness. The main thing endowing an illustration creature with actual life. But it has to come out intuitionally and spontainously, by grace, as I have noted before (let say that this applies to everything, generally in life, I believe). The spontainous rough sketch is very important, in general, and needs a delicate sensitivity not to loose its aliveness after the ‘clearing’ process. The clearing should be only a pious ‘clothing’ of the alive initial sketch and absolutely nothing more.
As to this spontainity issue somebody may be helped essentialy by studying old good Zen ink paintings.
Further, one other thing I consider of very central importance, regarding the gaze, is that the eyes should have always a very deep black pupil. The specularities on the eye are to be put so that they may convey only the glass like clarity of the curveous surface of the eye ball, not hindering (although they may overlap it partially) the deep black hole of the eye pupil. The eye pupil’s darkness is the element giving all the existential depth to the whole character. It is the element making it alive, the point through the most essential communication, beteween him/her and you occurs. Throuh his/her pupil you are mirrored in his/her conciousness, as the same happens in an inverse direction, of course.
I am dropping those notes here because I know, from my own personal experience, that if somebody had told me about such delicacies in drawing some two decades before I could have the opportunity to progress in a more easy way maybe.
Thursday, September 20, 2007
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